Some thoughts post-launch

More than a hundred people clicked through to the CodeCraft tutorial over the last few days, which is a nice start. I don’t have any other statistics though, so I have very little visibility into how many of those are actually using CodeCraft, or don’t know/like Scala/Java, or think the idea or implementation suck, or don’t have the time/patience to perform all of the setup and go thought the tutorial. If you have any thoughts on CodeCraft, do share them, it really helps me figure what I need to be working on!

Looking forward, I think at this stage there is not much point to improve the actual game. My main focus will now shift to growing the user base and gaining more insight into what people are looking for. I have two main projects to that effect: The first is to set up an actual website which can serve as a platform to promote CodeCraft and gather some statistics. The second one is to use Scala.js to create an interactive Javascript version of the game that runs right in your browser. This will eliminate the need to perform any setup and make CodeCraft accessible to a much larger audience. As always, I will keep you informed of any progress.

CodeCraft alpha launch

Today, I am releasing the alpha version of the real-time strategy programming game CodeCraft. (previously called CodingGame, but I want to avoid confusion with codinggame.com). This is the first public release, so there will be various bugs, rough edges and missing features, but all the core functionality is there now. There will be regular releases from now on to incorporate your feedback.

I put up a tutorial and overview of the API on github, so if you want to give it a try go on and head over there. Currently, CodeCraft can be used with both Scala and Java. Happy coding!