@CodeCraftGame

CodeCraft now has a twitter account which I will use for frequent updates about new features. I think Twitter is a nice fit for this, and I should also be able to integrate the feed into the website which is neat. I will still use this blog whenever I have more substantial content.

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4 thoughts on “@CodeCraftGame”

  1. Do you have an e-mail to file bugs?
    If a harvester is killed in the process of harvesting, than that node becomes “poisoned.” Other harvesters will try to harvest it, but will get a warning that it’s “in use by another harvester.”

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      1. Awesome. This has been fun to play with. It would be cool if we could see Python support one day, but I’m sure you’ve got your hands full with other things.

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      2. Maybe the best way to get good Python support would be to create a wrapper around the JVM version using something like Py4J. I don’t think I will have the bandwidth for that anytime soon, but if anyone else wants to take this on I’d be happy to help them out.

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